Headphones on a stand Wireless headphones
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones[1] or, colloquially, cans.[2] Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces,[1] consists of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.
Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by telephone operators, to keep their hands free. Initially the audio quality was mediocre and a step forward was the invention of high fidelity headphones.[3][4]
Headphones exhibit a range of different audio reproduction quality capabilities. Headsets designed for telephone use typically cannot reproduce sound with the high fidelity of expensive units designed for music listening by audiophiles. Headphones that use cables typically have either a 1⁄4 inch (6.4 mm) or 1⁄8 inch (3.2 mm) phone jack for plugging the headphones into the audio source. Some headphones are wireless, using Bluetooth connectivity to transmit the audio signal by radio waves from source devices like cellphones and digital players.[5] As a result of the Walkman effect, beginning in the 1980s, headphones started to be used in public places such as sidewalks, grocery stores, and public transit.[6] Headphones are also used by people in various professional contexts, such as audio engineers mixing sound for live concerts or sound recordings and DJs, who use headphones to cue up the next song without the audience hearing, aircraft pilots and call center employees. The latter two types of employees use headphones with an integrated microphone.
History Telephone operator with a single head-mounted telephone-receiver ("headphone"), 1898Headphones grew out of the need to free up a person's hands when operating a telephone.[7] By the 1880s, soon after the invention of the telephone, telephone switchboard operators began to use head apparatuses to mount the telephone receiver.[8] The receiver was mounted on the head by a clamp which held it next to the ear.[9] The head mount freed the switchboard operator's hands, so that he could easily connect the wires of the telephone callers and receivers.[10] The head-mounted telephone receiver in the singular form was called a "headphone".[11][12] These head-mounted phone receivers, unlike modern headphones, only had one earpiece.[13]
By the 1890s a listening device with two earpieces – which was not mounted on the head – was developed by the British company Electrophone. The device created a listening system through the phone lines that allowed the customer to connect into live feeds of performances at theaters and opera houses across London. Subscribers to the service could listen to the performance through a pair of massive earphones that connected below the chin and were held by a long rod.[14]
French engineer Ernest Mercadier in 1891 patented a set of in-ear headphones. He was awarded U.S. Patent No. 454,138 for “improvements in telephone-receivers…which shall be light enough to be carried while in use on the head of the operator."[14] The German company Siemens Brothers at this time was also selling headpieces for telephone operators which had two earpieces, although placed outside the ear. These headpieces by Siemens Brothers looked fairly similar to modern headphones. The majority of headgear used by telephone operators continued to have only one earpiece.[15]
Modern headphones subsequently evolved out of the emerging field of wireless telegraphy, which was the beginning stage of radio broadcasting. Some early wireless telegraph developers chose to use the telephone receiver's speaker as the detector for the electrical signal of the wireless receiving circuit.[16] By 1902 wireless telegraph innovators, such as Lee de Forest, were using two jointly head-mounted telephone receivers to hear the signal of the receiving circuit.[17] The two head-mounted telephone receivers were called in the singular form "head telephones".[16] By 1908 the headpiece began to be written simply as "head phones",[18] and a year later the compound word "headphones" began to be used.[19]
Holtzer-Cabot telephone operator head receiver, wireless operator receiver, and telephone receiver, 1909One of the earliest companies to make headphones for wireless operators was the Holtzer-Cabot Company in 1909.[20] They were also makers of head receivers for telephone operators and normal telephone receivers for the home.[20] Another early manufacturer of headphones was Nathaniel Baldwin.[21] He was the first major supplier of headsets to the U.S. Navy.[22] In 1910 he invented a prototype telephone headset due to his inability to hear sermons during Sunday service.[23] He offered it for testing to the navy, which promptly ordered 100 of them because of their good quality. Wireless Specialty Apparatus Co., in partnership with Baldwin Radio Company, set up a manufacturing facility in Utah to fulfill orders.[24]
Brandes radio headphones, circa 1920These early headphones used moving iron drivers,[25] with either single-ended or balanced armatures. The common single-ended type used voice coils wound around the poles of a permanent magnet, which were positioned close to a flexible steel diaphragm. The audio current through the coils varied the magnetic field of the magnet, exerting a varying force on the diaphragm, causing it to vibrate, creating sound waves. The requirement for high sensitivity meant that no damping was used, so the frequency response of the diaphragm had large peaks due to resonance, resulting in poor sound quality. These early models lacked padding, and were often uncomfortable to wear for long periods. Their impedance varied; headphones used in telegraph and telephone work had an impedance of 75 ohms. Those used with early wireless radio had more turns of finer wire to increase sensitivity. Impedance of 1,000 to 2,000 ohms was common, which suited both crystal sets and triode receivers. Some very sensitive headphones, such as those manufactured by Brandes around 1919, were commonly used for early radio work.
In early powered radios, the headphone was part of the vacuum tube's plate circuit and carried dangerous voltages. It was normally connected directly to the positive high voltage battery terminal, and the other battery terminal was securely grounded. The use of bare electrical connections meant that users could be shocked if they touched the bare headphone connections while adjusting an uncomfortable headset.
In 1958, John C. Koss, an audiophile and jazz musician from Milwaukee, produced the first stereo headphones.[26][25]
Smaller earbud type earpieces, which plugged into the user's ear canal, were first developed for hearing aids. They became widely used with transistor radios, which commercially appeared in 1954 with the introduction of the Regency TR-1. The most popular audio device in history, the transistor radio changed listening habits, allowing people to listen to radio anywhere. The earbud uses either a moving iron driver or a piezoelectric crystal to produce sound. The 3.5 mm radio and phone connector, which is the most commonly used in portable application today, has been used at least since the Sony EFM-117J transistor radio, which was released in 1964.[27][28] Its popularity was reinforced with its use on the Walkman portable tape player in 1979.
Applications
Headphones may be used with stationary CD and DVD players, home theater, personal computers, or portable devices (e.g., digital audio player/MP3 player, mobile phone), as long as these devices are equipped with a headphone jack. Cordless headphones are not connected to their source by a cable. Instead, they receive a radio or infrared signal encoded using a radio or infrared transmission link, such as FM, Bluetooth or Wi-Fi. These are battery-powered receiver systems, of which the headphone is only a component. Cordless headphones are used with events such as a Silent disco or Silent Gig.
Sennheiser HD 555 headphones, used in audio production environments (2007)In the professional audio sector, headphones are used in live situations by disc jockeys with a DJ mixer, and sound engineers for monitoring signal sources. In radio studios, DJs use a pair of headphones when talking to the microphone while the speakers are turned off to eliminate acoustic feedback while monitoring their own voice. In studio recordings, musicians and singers use headphones to play or sing along to a backing track or band. In military applications, audio signals of many varieties are monitored using headphones.
Wired headphones are attached to an audio source by a cable. The most common connectors are 6.35 mm (1⁄4 inch) and 3.5 mm phone connectors. The larger 6.35 mm connector is more common on fixed location home or professional equipment. The 3.5 mm connector remains the most widely used connector for portable application today. Adapters are available for converting between 6.35 mm and 3.5 mm devices.
Headphone cord with integrated potentiometer for volume controlAs active component, wireless headphones tend to be costlier due to the necessity for internal hardware such as a battery, a charging controller, a speaker driver, and a wireless transceiver, whereas wired headphones are a passive component, outsourcing speaker driving to the audio source.
Some headphone cords are equipped with a serial potentiometer for volume control.
Wired headphones may be equipped with a non-detachable cable or a detachable auxiliary male-to-male plug, as well as some with two ports to allow connecting another wired headphone in a parallel circuit, which splits the audio signal to share with another participant, but can also be used to hear audio from two inputs simultaneously. An external audio splitter can retrofit this ability.[29]
Applications for audiometric testing
Various types of specially designed headphones or earphones are also used to evaluate the status of the auditory system in the field of audiology for establishing hearing thresholds, medically diagnosing hearing loss, identifying other hearing related disease, and monitoring hearing status in occupational hearing conservation programs.[30] Specific models of headphones have been adopted as the standard due to the ease of calibration and ability to compare results between testing facilities.[31]
Supra-aural style headphones are historically the most commonly used in audiology as they are the easiest to calibrate and were considered the standard for many years. Commonly used models are the Telephonics Dynamic Headphone (TDH) 39, TDH-49, and TDH-50. In-the-ear or insert style earphones are used more commonly today as they provide higher levels of interaural attenuation, introduce less variability when testing 6,000 and 8,000 Hz, and avoid testing issues resulting from collapsed ear canals. A commonly used model of insert earphone is the Etymotic Research ER-3A. Circum-aural earphones are also used to establish hearing thresholds in the extended high frequency range (8,000 Hz to 20,000 kHz). Along with Etymotic Research ER-2A insert earphones, the Sennheiser HDA300 and Koss HV/1A circum-aural earphones are the only models that have reference equivalent threshold sound pressure level values for the extended high frequency range as described by ANSI standards.[32][31][33]
Audiometers and headphones must be calibrated together. During the calibration process, the output signal from the audiometer to the headphones is measured with a sound level meter to ensure that the signal is accurate to the reading on the audiometer for sound pressure level and frequency. Calibration is done with the earphones in an acoustic coupler that is intended to mimic the transfer function of the outer ear. Because specific headphones are used in the initial audiometer calibration process, they cannot be replaced with any other set of headphones, even from the same make and model.[31]
Electrical characteristics
Electrical characteristics of dynamic loudspeakers may be readily applied to headphones, because most headphones are small dynamic loudspeakers.
Impedance
Headphones are available with high or low impedance (typically measured at 1 kHz). Low-impedance headphones are in the range 16 to 32 ohms and high-impedance headphones are about 100-600 ohms. As the impedance of a pair of headphones increases, more voltage (at a given current) is required to drive it, and the loudness of the headphones for a given voltage decreases. In recent years, impedance of newer headphones has generally decreased to accommodate lower voltages available on battery powered CMOS-based portable electronics. This has resulted in headphones that can be more efficiently driven by battery-powered electronics. Consequently, newer amplifiers are based on designs with relatively low output impedance.
The impedance of headphones is of concern because of the output limitations of amplifiers. A modern pair of headphones is driven by an amplifier, with lower impedance headphones presenting a larger load. Amplifiers are not ideal; they also have some output impedance that limits the amount of power they can provide. To ensure an even frequency response, adequate damping factor, and undistorted sound, an amplifier should have an output impedance less than 1/8 that of the headphones it is driving (and ideally, as low as possible). If output impedance is large compared to the impedance of the headphones, significantly higher distortion is present.[34] Therefore, lower impedance headphones tend to be louder and more efficient, but also demand a more capable amplifier. Higher impedance headphones are more tolerant of amplifier limitations, but produce less volume for a given output level.
Historically, many headphones had relatively high impedance, often over 500 ohms so they could operate well with high-impedance tube amplifiers. In contrast, modern transistor amplifiers can have very low output impedance, enabling lower-impedance headphones. Unfortunately, this means that older audio amplifiers or stereos often produce poor-quality output on some modern, low-impedance headphones. In this case, an external headphone amplifier may be beneficial.
Sensitivity
Sensitivity is a measure of how effectively an earpiece converts an incoming electrical signal into an audible sound. It thus indicates how loud the headphones are for a given electrical drive level. It can be measured in decibels of sound pressure level per milliwatt (dB (SPL)/mW) or decibels of sound pressure level per volt (dB (SPL) / V).[35] Unfortunately, both definitions are widely used, often interchangeably. As the output voltage (but not power) of a headphone amplifier is essentially constant for most common headphones, dB/mW is often more useful if converted into dB/V using Ohm's law:
d B ( S P L ) / V = d B ( S P L ) / m W − 10 ⋅ log 10 I m p e d a n c e 1000 {\displaystyle \mathrm {dB(SPL)} /\mathrm {V} =\mathrm {dB(SPL)} /\mathrm {mW} -10\cdot \log _{10}{\frac {\mathrm {Impedance} }{1000}}}
Once the sensitivity per volt is known, the maximum volume for a pair of headphones can be easily calculated from the maximum amplifier output voltage. For example, for a headphone with a sensitivity of 100 dB (SPL)/V, an amplifier with an output of 1 root mean square (RMS) voltage produces a maximum volume of 100 dB.
Pairing high-sensitivity headphones with power amplifiers can produce dangerously high volumes and damage headphones. The maximum sound pressure level is a matter of preference, with some sources recommending no higher than 110 to 120 dB. In contrast, the American Occupational Safety and Health Administration recommends an average SPL of no more than 85 dB(A) to avoid long-term hearing loss, while the European Union standard EN 50332-1:2013 recommends that volumes above 85 dB(A) include a warning, with an absolute maximum volume (defined using 40–4,000 Hz noise) of no more than 100 dB to avoid accidental hearing damage.[36] Using this standard, headphones with sensitivities of 90, 100 and 110 dB (SPL)/V should be driven by an amplifier capable of no more than 3.162, 1.0 and 0.3162 RMS volts at maximum volume setting, respectively to reduce the risk of hearing damage.
The sensitivity of headphones is usually between about 80 and 125 dB/mW and usually measured at 1 kHz.[37]
Specifications
Headphone size can affect the balance between fidelity and portability. Generally, headphone form factors can be divided into four separate categories: circumaural (over-ear), supra-aural (on-ear), earbud and in-ear.
Connectivity
Wired
Wired headphones make a direct electrical connection to the source device using a cable, typically connected with a headphone jack.
Wireless
Modern wireless or cordless earphones have no cord connecting the two earphones to the source device or to each other; they receive audio by means of a wireless technology such as Bluetooth. In historical usage, 'wireless' referred to a connection to a radio receiver, which was known as a wireless.
On some models both audio streams are transmitted to one earphone which forwards one stream to the other earphone. On other models each earphone receives its audio stream directly from the source device. The former arrangement has the advantage of being compatible with legacy systems while the latter arrangement has the advantage of causing less power drain in the earphone that has to forward one audio stream.
Ear adaption
Circumaural
Circumaural headphones have large pads that surround the outer ear.Circumaural headphones (sometimes called full size headphones or over-ear headphones) have circular or ellipsoid earpads that encompass the ears. Because these headphones completely surround the ear, circumaural headphones can be designed to fully seal against the head to attenuate external noise. Because of their size, circumaural headphones can be heavy and there are some sets that weigh over 500 grams (1 lb). Ergonomic headband and earpad design is required to reduce discomfort resulting from weight. These are commonly used by drummers in recording.
Supra-aural
A pair of supra-aural (on-ear) headphonesSupra-aural headphones or on-ear headphones have pads that press against the ears, rather than around them. They were commonly bundled with personal stereos during the 1980s. This type of headphone generally tends to be smaller and lighter than circumaural headphones, resulting in less attenuation of outside noise. Supra-aural headphones can also lead to discomfort due to the pressure on the ear as compared to circumaural headphones that sit around the ear. Comfort may vary due to the earcup material.
Ear-fitting headphones
Earphones
"Earphone" redirects here. For other uses, see Earphone (disambiguation)
Earphones are very small headphones that are fitted directly in the outer ear, facing but not inserted in the ear canal. Earphones are portable and convenient, but many people consider them uncomfortable.[38][failed verification] They provide hardly any acoustic isolation and leave room for ambient noise to seep in; users may turn up the volume dangerously high to compensate, at the risk of causing hearing loss.[38][39] On the other hand, they let the user be better aware of their surroundings. Since the early days of the transistor radio, earphones have commonly been bundled with personal music devices. They are sold at times with foam or rubber pads for comfort. (The use of the term earbuds, which has been around since at least 1984, did not hit its peak until after 2001, with the success of Apple's MP3 player.[40])
In-ear headphones
In-ear monitors extend into the ear canal, providing isolation from outside noise.In-ear headphones, also known as in-ear monitors (IEMs) or canalphones, are small headphones with similar portability to earbuds that are inserted in the ear canal itself. IEMs are higher-quality in-ear headphones and are used by audio engineers and musicians as well as audiophiles.
The outer shells of in-ear headphones are made up of a variety of materials, such as plastic, aluminum, ceramic and other metal alloys. Because in-ear headphones engage the ear canal, they can be prone to sliding out, and they block out much environmental noise. Lack of sound from the environment can be a problem when sound is a necessary cue for safety or other reasons, as when walking, driving, or riding near or in vehicular traffic.[41] Some in-ear headphones utilize built-in microphones to allow some outside sound to be heard when desired.[42][43]
Generic or custom-fitting ear canal plugs are made from silicone rubber, elastomer, or foam. Such plugs in lower-end devices may be interchangeable, which increases the risk of them falling off and getting lodged in the ear canal. Custom in-ear headphones use castings of the ear canal to create custom-molded plugs that provide added comfort and noise isolation.[38]
Some wireless earphones include a charging case.
Open- or closed-back
Both circumaural and supra-aural headphones can be further differentiated by the type of earcups:
Open-back
Open-back headphones have the back of the earcups open. This leaks more sound out of the headphone and also lets more ambient sounds into the headphone, but gives a more natural or speaker-like sound, due to including sounds from the environment.
Semi-open
Semi-open headphones, have a design that can be considered as a compromise between open-back headphones and closed-back headphones. Some[who?] believe the term "semi-open" is purely there for marketing purposes. There is no exact definition for the term semi-open headphone. Where the open-back approach has hardly any measure to block sound at the outer side of the diaphragm and the closed-back approach really has a closed chamber at the outer side of the diaphragm, a semi-open headphone can have a chamber to partially block sound while letting some sound through via openings or vents.
Closed-back
Closed-back (or sealed) styles have the back of the earcups closed. They usually block some of the ambient noise. Closed-back headphones usually can produce stronger low frequencies than open-back headphones.
Headset
A typical example of a headset used for voice chatsA headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming. Headsets are made with either a single-earpiece (mono) or a double-earpiece (mono to both ears or stereo). The microphone arm of headsets is either an external microphone type where the microphone is held in front of the user's mouth, or a voicetube type where the microphone is housed in the earpiece and speech reaches it by means of a hollow tube.
Telephone headsets
Sony Ericsson Cordless bluetooth headsetTelephone headsets connect to a fixed-line telephone system. A telephone headset functions by replacing the handset of a telephone. Headsets for standard corded telephones are fitted with a standard 4P4C commonly called an RJ-9 connector. Headsets are also available with 2.5 mm jack sockets for many DECT phones and other applications. Cordless bluetooth headsets are available, and often used with mobile telephones. Headsets are widely used for telephone-intensive jobs, in particular by call centre workers. They are also used by anyone wishing to hold telephone conversations with both hands free.
For older models of telephones, the headset microphone impedance is different from that of the original handset, requiring a telephone amplifier for the telephone headset. A telephone amplifier provides basic pin-alignment similar to a telephone headset adaptor, but it also offers sound amplification for the microphone as well as the loudspeakers. Most models of telephone amplifiers offer volume control for loudspeaker as well as microphone, mute function and switching between headset and handset. Telephone amplifiers are powered by batteries or AC adaptors.
Communication headsets
Communication headsets are used for two-way communication and typically consist of a headphone and attached microphone. Such headsets are used in a variety of professions as aviation, military, sports, music, and many service-oriented sectors. They come in all shapes and sizes, depending on use, required noise attenuation, and fidelity of communication needed.
Ambient noise reduction
Unwanted sound from the environment can be reduced by excluding sound from the ear by passive noise isolation, or, often in conjunction with isolation, by active noise cancellation.
In-ears are among those good for noise isolation.Passive noise isolation is essentially using the body of the earphone, either over or in the ear, as a passive earplug that simply blocks out sound. The headphone types that provide most attenuation are in-ear canal headphones and closed-back headphones, both circumaural and supra aural. Open-back and earbud headphones provide some passive noise isolation, but much less than the others. Typical closed-back headphones block 8 to 12 dB, and in-ears anywhere from 10 to 15 dB. Some models have been specifically designed for drummers to facilitate the drummer monitoring the recorded sound while reducing sound directly from the drums as much as possible. Such headphones claim to reduce ambient noise by around 25 dB.
Active noise-cancelling headphones use a microphone, amplifier, and speaker to pick up, amplify, and play ambient noise in phase-reversed form; this to some extent cancels out unwanted noise from the environment without affecting the desired sound source, which is not picked up and reversed by the microphone. They require a power source, usually a battery, to drive their circuitry. Active noise cancelling headphones can attenuate ambient noise by 20 dB or more, but the active circuitry is mainly effective on constant sounds and at lower frequencies, rather than sharp sounds and voices. Some noise cancelling headphones are designed mainly to reduce low-frequency engine and travel noise in aircraft, trains, and automobiles, and are less effective in environments with other types of noise.
Transducer technology
Headphones use various types of transducer to convert electrical signals to sound.
Moving-coil
A typical moving-coil headphone transducerThe moving coil driver, more commonly referred to as a "dynamic" driver is the most common type used in headphones. It consists of a stationary magnet element affixed to the frame of the headphone, which sets up a static magnetic field. The magnet in headphones is typically composed of ferrite or neodymium. A voice coil, a light coil of wire, is suspended in the magnetic field of the magnet, attached to a diaphragm, typically fabricated from lightweight, high-stiffness-to-mass-ratio cellulose, polymer, carbon material, paper or the like. When the varying current of an audio signal is passed through the coil, it creates a varying magnetic field that reacts against the static magnetic field, exerting a varying force on the coil causing it and the attached diaphragm to vibrate. The vibrating diaphragm pushes on the air to produce sound waves.
Electrostatic
Electrostatic loudspeaker diagramElectrostatic drivers consist of a thin, electrically charged diaphragm, typically a coated PET film membrane, suspended between two perforated metal plates (electrodes). The electrical sound signal is applied to the electrodes creating an electrical field; depending on the polarity of this field, the diaphragm is drawn towards one of the plates. Air is forced through the perforations; combined with a continuously changing electrical signal driving the membrane, a sound wave is generated. Electrostatic headphones are usually more expensive than moving-coil ones, and are comparatively uncommon. In addition, a special amplifier is required to amplify the signal to deflect the membrane, which often requires electrical potentials in the range of 100 to 1,000 volts.
Due to the extremely thin and light diaphragm membrane, often only a few micrometers thick, and the complete absence of moving metalwork, the frequency response of electrostatic headphones usually extends well above the audible limit of approximately 20 kHz. The high-frequency response means that the low-midband distortion level is maintained to the top of the audible frequency band, which is generally not the case with moving coil drivers. Also, the frequency response peakiness regularly seen in the high-frequency region with moving coil drivers is absent. Well-designed electrostatic headphones can produce significantly better sound quality than other types.[citation needed]
Electrostatic headphones require a voltage source generating 100 V to over 1 kV, and are on the user's head. Since the invention of insulators, there is no actual danger. They do not need to deliver significant electric current, which further limits the electrical hazard to the wearer in case of fault.
Electret
An electret driver functions along the same electromechanical means as an electrostatic driver. However, the electret driver has a permanent charge built into it, whereas electrostatics have the charge applied to the driver by an external generator. Electret and electrostatic headphones are relatively uncommon. Original electrets were also typically cheaper and lower in technical capability and fidelity than electrostatics. Patent applications from 2009 to 2013 have been approved that show by using different materials, i.e. a "Fluorinated cyclic olefin electret film", Frequency response chart readings can reach 50 kHz at 100 db. When these new improved electrets are combined with a traditional dome headphone driver, headphones can be produced that are recognised by the Japan Audio Society as worthy of joining the Hi Res Audio program. US patents 8,559,660 B2. 7,732,547 B2.7,879,446 B2.7,498,699 B2.
Planar magnetic
Planar magnetic (also known as orthodynamic) headphones use similar technology to electrostatic headphones, with some fundamental differences. They operate similarly to planar magnetic loudspeakers.
A planar magnetic driver consists of a relatively large membrane that contains an embedded wire pattern. This membrane is suspended between two sets of permanent, oppositely aligned, magnets. A current passed through the wires embedded in the membrane produces a magnetic field that reacts with the field of the permanent magnets to induce movement in the membrane, which produces sound.
Balanced armature
Balanced armature transducer
A balanced armature is a sound transducer design primarily intended to increase the electrical efficiency of the element by eliminating the stress on the diaphragm characteristic of many other magnetic transducer systems. As shown schematically in the left diagram, it consists of a moving magnetic armature that is pivoted so it can move in the field of the permanent magnet. When precisely centered in the magnetic field there is no net force on the armature, hence the term 'balanced'. As illustrated in the right diagram, when there is electric current through the coil, it magnetizes the armature one way or the other, causing it to rotate slightly one way or the other about the pivot thus moving the diaphragm to make sound.
A custom in-ear monitor which uses 8 balanced armatures in a triple crossover configuration (4 low/2 mid/2 high). Headphone designs often use multiple balanced armatures to provide a higher fidelity sound.The design is not mechanically stable; a slight imbalance makes the armature stick to one pole of the magnet. A fairly stiff restoring force is required to hold the armature in the 'balance' position. Although this reduces its efficiency, this design can still produce more sound from less power than any other.[clarification needed] Popularized in the 1920s as Baldwin Mica Diaphragm radio headphones, balanced armature transducers were refined during World War II for use in military sound powered telephones. Some of these achieved astonishing electro-acoustic conversion efficiencies, in the range of 20% to 40%, for narrow bandwidth voice signals.
Today they are typically used only in in-ear headphones and hearing aids, where their high efficiency and diminutive size is a major advantage.[45] They generally are limited at the extremes of the hearing spectrum (e.g. below 20 Hz and above 16 kHz) and require a better seal than other types of drivers to deliver their full potential. Higher-end models may employ multiple armature drivers, dividing the frequency ranges between them using a passive crossover network. A few combine an armature driver with a small moving-coil driver for increased bass output.
The earliest loudspeakers for radio receivers used balanced armature drivers for their cones.[46]
Thermoacoustic technology
The thermoacoustic effect generates sound from the audio frequency Joule heating of the conductor, an effect that is not magnetic and does not vibrate the speaker. In 2013 a carbon nanotube thin-yarn earphone based on the thermoacoustic mechanism was demonstrated by a research group in Tsinghua University.[47] The as-produced CNT thin yarn earphone has a working element called CNT thin yarn thermoacoustic chip. Such a chip is composed of a layer of CNT thin yarn array supported by the silicon wafer, and periodic grooves with certain depth are made on the wafer by micro-fabrication methods to suppress the heat leakage from the CNT yarn to the substrate.[citation needed]
Other transducer technologies
Transducer technologies employed much less commonly for headphones include the Heil Air Motion Transformer (AMT); Piezoelectric film; Ribbon planar magnetic; Magnetostriction and Plasma or Ionic. The first Heil AMT headphone was marketed by ESS Laboratories and was essentially an ESS AMT tweeter from one of the company's speakers being driven at full range. Since the turn of the century, only Precide of Switzerland have manufactured an AMT headphone. Piezoelectric film headphones were first developed by Pioneer, their two models used a flat sheet of film that limited the maximum volume of air movement. Currently, TakeT produces a piezoelectric film headphone shaped similarly to an AMT transducer but, which like the Precide driver, has a variation in the size of transducer folds over the diaphragm. It additionally incorporates a two way design by its inclusion of a dedicated tweeter/supertweeter panel. The folded shape of a diaphragm allows a transducer with a larger surface area to fit within smaller space constraints. This increases the total volume of air that can be moved on each excursion of the transducer given that radiating area.
Magnetostriction headphones, sometimes sold under the label Bonephones, work by vibrating against the side of head, transmitting sound via bone conduction. This is particularly helpful in situations where the ears must be unobstructed, or for people who are deaf for reasons that do not affect the nervous apparatus of hearing. Magnetostriction headphones though, are limited in their fidelity compared to conventional headphones that rely on the normal workings of the ear. Additionally, in the mid-1980s, a French company called Audio Reference tried to market the Plasmasonic plasma headphone invented by Henri Bondar.[48][49] There are no known functioning examples left. Due to the small volume of air in a headphone, the plasma or ionic transducer can become a full range driver although the high temperatures and voltages needed makes them very rare.
Benefits and limitations
Sony MDR-7506 headphones in stowed configuration A micro audio amplifier for boosting the output power of smartphones etc. to headphones. Used for example to compensate a built-in volume limit in smartphones, the higher volume levels could, however, lead to ear damage.Headphones can prevent other people from hearing the sound, either for privacy or to prevent disturbing others, as in listening in a public library. They can also provide a level of sound fidelity greater than loudspeakers of similar cost. Part of their ability to do so comes from the lack of any need to perform room correction treatments with headphones. High-quality headphones can have an extremely flat low-frequency response down to 20 Hz within 3 dB. While a loudspeaker must use a relatively large (often 15" or 18") speaker driver to reproduce low frequencies, headphones can accurately reproduce bass and sub-bass frequencies with speaker drivers only 40-50 millimeters wide (or much smaller, as is the case with in-ear monitor headphones). Headphones' impressive low-frequency performance is possible because they are so much closer to the ear that they only need to move relatively small volumes of air.
Marketed claims such as 'frequency response 4 Hz to 20 kHz' are usually overstatements; the product's response at frequencies lower than 20 Hz is typically very small.[50] Headphones are also useful for video games that use 3D positional audio processing algorithms, as they allow players to better judge the position of an off-screen sound source (such as the footsteps of an opponent or their gunfire).
Although modern headphones have been particularly widely sold and used for listening to stereo recordings since the release of the Walkman, there is subjective debate regarding the nature of their reproduction of stereo sound. Stereo recordings represent the position of horizontal depth cues (stereo separation) via volume and phase differences of the sound in question between the two channels. When the sounds from two speakers mix, they create the phase difference the brain uses to locate direction. Through most headphones, because the right and left channels do not combine in this manner, the illusion of the phantom center can be perceived as lost. Hard panned sounds are also heard only in one ear rather than from one side.
Binaural recordings use a different microphone technique to encode direction directly as phase, with very little amplitude difference below 2 kHz, often using a dummy head. They can produce a surprisingly lifelike spatial impression through headphones. Commercial recordings almost always use stereo recording, rather than binaural, because loudspeaker listening is more common than headphone listening.
It is possible to change the spatial effects of stereo sound on headphones, to better approximate the presentation of speaker reproduction, by using frequency-dependent cross-feed between the channels.
Headsets can have ergonomic benefits over traditional telephone handsets. They allow call center agents to maintain better posture without needing to hand-hold a handset or tilt their head sideways to cradle it.[51]
Health and safety
Dangers and risks
Product testing - headphones in an anechoic chamberUsing headphones at a sufficiently high volume level may cause temporary or permanent hearing impairment or deafness. The headphone volume often has to compete with the background noise, especially in loud places such as subway stations, aircraft, and large crowds. Extended periods of exposure to high sound pressure levels created by headphones at high volume settings may be damaging to hearing;[52][53] Nearly 50% of teenagers and young adults (12 to 35 years old) in middle and high income countries listen to unsafe levels of sound on their personal audio devices and smartphones.[54] However, one hearing expert found in 2012 (before the worldwide adoption of smartphones as the main personal listening devices) that "fewer than 5% of users select volume levels and listen frequently enough to risk hearing loss."[55] The International Telecommunication Union recently published "Guidelines for safe listening devices/systems" recommended that sound exposure not exceed 80 decibels, A-weighted dB(A) for a maximum of 40 hours per week.[56] The European Union have also set a similar limit for users of personal listening devices (80 dB(A) for no more than 40 hours per week) and for each additional increase of 3-dB in sound exposure, the duration should be cut in half (83 dB(A) for no more than 20 hours, 86 dB(A) for 10 hours per week, 89 dB(A) for 5 hours per week and so on. Most major manufactures of smartphones now include some safety or volume limiting features and warning messaging in their devices.[57][58] though such practices have received mixed response from some segments of the buying who favor the personal choice of setting their own volume levels.
The usual way of limiting sound volume on devices driving headphones is by limiting output power. This has the additional undesirable effect of being dependent of the efficiency of the headphones; a device producing the maximum allowed power may not produce adequate volume when paired with low-efficiency, high-impedance equipment, while the same amount of power can reach dangerous levels with very efficient earphones.
Some studies have found that people are more likely to raise volumes to unsafe levels while performing strenuous exercise.[59] A Finnish study[60] recommended that exercisers should set their headphone volumes to half of their normal loudness and only use them for half an hour.
Other than hearing risk, there is a general danger that listening to loud music in headphones can distract the listener and lead to injury and accidents.[61][62] Noise-cancelling headphones add extra risk. Several countries and states have made it illegal to wear headphones while driving or cycling.[41]
There have also been numerous reports of contact dermatitis due to exposure to in-ear headphones such as Apple AirPods.[63][64] The contact dermatitis would be caused by in-ear headphones that contain gold, rubber, dyes, acrylates, or methacrylates.[63] However, there have been no studies done to prove that exposure to in-ear headphones will cause contact dermatitis, rather that there is a correlation between in-ear headphone use and contact dermatitis cases.[63]
Occupational health and safety
Hearing risk from headphones' use also applies to workers who must wear electronic or communication headsets as part of their daily job (i.e., pilots, call center and dispatch operators, sound engineers, firefighters, etc.) and hearing damage depends on the exposure time. The National Institute for Occupational Safety and Health (NIOSH) recommends sound exposure not exceed 85 dB(A) over 8 hour work day as a time-weighted average.[65] NIOSH uses the 3-dB exchange rate often referred to as "time-intensity tradeoff" which means if sound exposure level is increased by 3 decibels, the duration of exposure should be cut in half. NIOSH published several documents targeted at protecting the hearing of workers who must wear communication headsets such as call center operators,[66] firefighters,[67] and musicians and sound engineers.[68][69]
See also
References
A vehicle for expressing and sharing emotion, music has always brought people together. Listening to music together paved the way for social bonding since time immemorial. Headphones, however, were a welcome departure from that very ideology allowing one to privatise their space, while in public. Truly magical things indeed, these headphones.
A headphone is so much more than just a medium for media consumption. It is an extension of one’s personality. From a luxury to a necessity, one cannot deny the need to have at least one pair of headphones today. Headphones have a special place in every music lover's life.
But how did we get here? How were headphones invented? How did they evolve over time with advancement in technology?
Just like any other technology, headphones didn’t become a huge industry overnight. Way before MP3 files and premium Spotify accounts, headphones had little to do with music at all. It took decades of innovation to turn this technology into the headphones as we know them today.
Curious? Let’s take a dive and see how headphone technology has evolved since the early 1900s and what the future holds for your everyday carry essentials: Headphones.
First Electrophone poster in London
Back in the early 1890s, headphones were single-sided, heavy speakers that people would hold on to an ear to communicate. This later evolved into something known as an ‘Electrophone’. It was a system consisting of a stethoscope-shaped headphone connected to a switchboard. Using this setup, the people around London could tune into live performances happening all over London.
The price for this luxurious subscription would cost around 5 pounds a year back then. Think of this hefty setup as an unglorified iPod for that era.
Electrophone setup in 1890s
The first true headphones, as we know it now, were designed by an engineer called Nathan Baldwin on his kitchen table. As much as people ignored his invention, the US Navy understood the importance of his invention and bought hundreds of them. These were used for defence purposes.
A decade or two later, in 1937, Beyerdynamic (yes, the very same) invented the first headphone designed for personal listening. Until then, the use of headphones was limited to the armed forces. The DT-48 from Beyerdynamic was a humble on-ear type headphone. It had a thin metal headband with two cables that connected individually to the earcups.
Nathan Baldwin's first headphone design
In 1939, across the border, in Austria, AKG invented the K-120. It was a headphone that sold excellently as it sounded great and was stylish as well. Do note this bit because this was the first time the looks of a headphone became a parameter to consider. Before this, headphones were just purpose-oriented tools meant for a specific task. The K-120 was designed with an on-ear, high-quality driver and a thin chic looking headband. In short, it was sort of the Beats by Dre of those times.
First personal headphones, Beyerdynamic DT48
But due to an on-going conflict in Europe, the production of these headphones was stalled during The Second World War. Tough luck indeed!
In 1958, Jazz musician and audio lover John Koss saved headphones from going into an early grave. He did this by inventing the Koss SP-3 - the first stereo over-ear headphones. These revolutionised headphones for personal listening forever.
Essentially, these were just speakers wrapped in a soft cloth and a split headband. The design was not the biggest selling factor but they inspired other audio engineers worldwide to get into the headphone market. A sign of better times ahead, surely.
Koss SP3, first stereo headphones
In the 1960s and 70s, Koss dominated the headphone market in the US. This being the age of new, youth-centric music like Rock and Roll, made people show a lot of interest in indulging music.
With the rise of the Beatles, Koss endorsed the Beatlephones, a signature Koss headphone with a Beatles sticker on it. If you are aware of the popularity that The Beatles enjoyed, you’d understand how big this was. Call it the first celebrity endorsement of sorts.
Koss beatlephones popular in the US
Around the same time, the brand STAX invented the first electrostatic headphones, the SR-1. They were the ultimate clarity headphones for then; absolutely unmatched.
After such an exciting time came a decade of stagnation with no new inventions in the headphone industry. If they were, they weren’t particularly noteworthy. Dull indeed.
Then, all of a sudden, with the advancement in transport and logistics, the need for portability rose. This era gave birth to a device that is irrefutably iconic in the history of headphones - The Sony Walkman!
Sony first walkman with MDR 3L2
Introduced In 1979, Sony’s Walkman was a portable stereo player. The unique bit - it came bundled with their first portable headphone, the MDR 3L2. It was a simple on-ear design with thin sliding metal headbands. Needless to say, this bundle caught on like wildfire and was recognized as the ultimate style statement for being cool. The MDR 3L2 might not measure up to today’s standards but these enjoy a nostalgic appeal that is unparalleled.
Not long after that, other consumer electronic brands like Philips, Onkyo got into the headphone game. They produced reasonably priced headphones that offered substantial performance at affordable prices for the masses. They were definitely a hit.
As the fashion began to influence the world, it contributed to the evolution of headphones too. The neckband design for headphones has its roots in the glitzy world of fashion.
Sony's first neckband design On-ears
Soon, Sony introduced a behind-the-neck-band design with on-ear headphones. These wouldn't bother with your hair and looked cool with a minimalist design. This was the age of supra-aural (Pressing onto the ears, and sealing the outer ear, as opposed to being placed in the ear, or hanging onto the ear, or surrounding the ear) designed headphones that sat plush on the ear with light foam padding. Still confused? Supra-aural is basically the technical term for on-ear headphones.
Till the end of the century, these headphones ruled supreme. Wanted to listen to music and be fashionably cool at the same time? The neckband design headphones was the way to go.
While these headphones had a mass appeal, professional and luxury audio brands shone brightly in their own niches. For instance, Sennheiser introduced the most popular open back transducer headphones - the Orpheus - that came with its own vacuum tube amplifier. It’s a pretty big deal indeed.
Sennheiser Orpheus headphone with Tube Amp
At the same time, Beyerdynamic enjoyed tremendous popularity with musicians and broadcast stations. This was due to their unique design that suited the requirements of fields mentioned, to the tee.
It was Bose that made an impressive mark in headphone’s history with their Noise Cancelling technology. Travel was booming and with travel came the humdrum of ambient noise. In such a sonically chaotic scenario, these headphones were a blessing. This paved the way for headphones in the years to come.
Bose QC1, first Noise Cancelling headphones
When Dr. Amar Bose invented Noise Cancelling headphones in 1989, they were acquired right away for in-cabin pilots. Pilots would experience extended exposure to engine noise which would lead to health issues, including deafness. Bose’s noise-cancelling headphones helped avoid the occupational hazard during flights.
Noise Cancelling was also beneficial for those taking flights and travelling frequently in trains - commuters, essentially. In 2000, Bose made the legendary Quiet Comfort series QC1 available commercially.
Besides on-ears and over-ears, popular consumer electronics brands also made in-ear headphones available for the masses. In 2001, cool yet minimalist design became popular. Steve Job-headed Apple introduced the iPod with those iconic white earbuds.
Apple iPod with earbud design headphones
These earphones were the zenith of cool and fashion at the time. Donning a white earphone became a style statement.
This inspired other brands to take note about looks being a defining factor for a product’s appeal. Thus you had brands like Skullcandy making headphones targeted at the youth with catchy, youthful design and colours.
As skateboarding was quite popular among the youth in the US, where Skullcandy is based, it aimed at being a part of the urban cool skateboarding lifestyle. Cheeky, loud design, vibrant colours and with a name that literally meant ‘candy for your skull’, Skullcandy grew immensely popular.
Skullcandy lifestyle headphones
Following the success of the iPod and its earphones, all brands started making in-ear headphones. They jumped on the bandwagon as in-ears appealed to everyone. The main reason was that technology had advanced enough to provide stellar performance in the portable-friendly form factor of an in-ear. The affordable price-tag was a factor too.
In 2004, Val Kolton introduced a headphone brand that appealed to DJs and musicians who loved bass in their music. This was the birth of the brand we know as V-MODA. It brought quality audio with deep bass, durable style and flashy design. Definitely appealing to DJs as it seemed to seamlessly gel with the starry life of a DJ.
V-MODA M-100 DJ headphones
As these DJs were seen wearing V-MODA headphones at most of their gigs, their popularity grew among the fans of the DJs. Soon, these headphones became the epitome of style and audio for those in the electronic scene.
So far, we’ve seen the progress of popular brands and their headphones. However, the first decade of the century also saw professional audio brands grow by leaps and bounds. While most brands aimed at design and style for mass appeal, the audio quality would be compromised.
Professional audio brands approached this the other way by making audio quality as the main priority. This paid off well over the years as they’ve managed to create, grow and maintain their unique fanbase. Consisting of purists, audiophiles and professionals, the gamble made by professional brands is a testament to the fact that quality still matters.
In 2008, there were two lifestyle brands that came from nowhere and made it huge in the headphone industry - Beats by Dre and Monster.
Beats lifestyle headphones
These made the hip-hop, rapper lifestyle as being the new definition of cool.
This was in-tune with Hip-Hop’s growing popularity globally. Hip Hop artists rapped about opulence and the swanky lifestyles and these brands made headphones that seemed like a perfect fit for the same. They partnered with celebrities and footballers to endorse their headphones.
This appealed to a wide and youthful fanbase that aspired to be a part of that hip and cool lifestyle. Their design was simplistic with round on-ears that looked chic with a colored headband. Focussing on a thumpy low end and good sound these headphones became the biggest trends in lifestyle headphones.
There are two sides to every coin. While the world was busy adapting to the cool and funky lifestyle headphones, the guys who were serious about audio never took their eyes of the target. This was the time when many professional and audiophile brands took a leap for the better.
Brands such as Shure, Beyerdynamic and AKG were always present in the pro audio scene. With a rise in demand for quality audio after 2011, many other Hi-Fi and professional audio brands revamped their older models for nostalgic appeal. They even brought in new headphones that appealed to music lovers, including those that loved bass-heavy sounds.
With growth in technology ushering in more innovation, technology used in speakers were being used for making headphones.
Planar magnetic technology (Eg. Audeze which has over-ear, on-ear and even in-ear versions ), electrostatic technology (Eg. STAX, which also has an in-ear model) were now being available. This definitely was a great time for purists as well as connoisseurs too.
With technology constantly evolving, headphones soon became wireless. Not just headphones, earphones followed suit. Wireless headphones were soon considered the epitome of the cool, flashy jet setting lifestyle.
All the existing models - in-ears, over-ear and on-ear headphones and also the stylish neckband ones - soon had their wireless versions. That enjoyed a varying range of success. They became so popular that brands, regardless of them being audiophile ones or mass-market ones, jumped in to cash in on their popularity. Even Bose came out with wireless Bluetooth headphones with ANC.
While they enjoyed being popular, wireless headphones still didn’t make the cut for purists as Bluetooth technology was yet to achieve the performance of a wired headphone. But, with continued research into the field, we now have lossless Bluetooth codecs like Qualcomm’s aptX HD, Sony’s LDAC, Apple’s AAC and many more that claim CD-like quality. Clearly, wirelessness was and is the future.
In 2015, at the IFA Show in Berlin, Japanese brand Onkyo unveiled the world’s first True Wireless in-ear headphones - The W800 BT. This singular event has spawned a true wireless race wherein every brand - including brands who were known for making loudspeakers and had recently entered the headphone space - started coming out with their own true wireless earbuds.
Credit must be given to Apple which nudged headphones towards the true wireless era by abolishing the AUX port on its iPhone 7.
People had started using their smartphones as a source to hear music on. Getting rid of the AUX was definitely a ballsy move that sparked a new era in headphone design. Following this up with their own Apple AirPods (with the latest one, the Apple AirPods Pro - one of the few true wireless earphones with ANC) has been a masterstroke. They have defined the whole true wireless and charging case design concept that you see these days. You could say they kind of re-invented the wheel as they were the ones that ushered in the earphone era with the Apple iPod with its wired in-ears.
There has also been a steady rise in brands from China that have been delivering amazing headphones that seem to match and even beat some of the established brands in terms of performance.
That too at a remarkable price difference. These brands and their zeal to be tech-savvy and pioneering are known as Chi-Fi brands and have grown to have a strong fanbase, around the world. Hence, joining in on the true wireless race was hardly a question.
This is where we stand at the time. The race to become the leader in the true wireless space is fast and fierce with new entrants propping up constantly. The days of a true wireless earphone outperforming a wired headset aren’t far. Only time will tell.
With a history of over a century, headphones have today become an integral part of everyone's music. People still debate over bass and pure audio, but to everyone's convenience and choice, there are loads of options for the perfect music companion.
Browse over our collection of headphones. We are sure you’ll find what you’re looking for. If you’re stuck, do reach out as we are always eager to help folks connect with their music in the best manner possible.
The Zone of Headphones is like the lyrics from Eagles’ Famous song, Hotel California.
“You can check out any time you like, But you can never leave”
Happy Listening!